head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Grand Arena
A technically rich tag fighter where assist-driven combos and team synergy optimisation reward deep practice.

Execution · Grand Arena
A high-execution 3D fighter where reading opponent tendencies and optimising punishment routes defines top play.
Skullgirls leans Execution (Grand Arena); Tekken 7 leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Skullgirls
Long Blockbuster extensions and precise assist calls demand high motor skill
Tekken 7
Long combo strings and just-frames demand high motor precision
Tekken 7 leans a little harder on reads, though the gap is small.
Skullgirls
Team composition reads and opponent tendency tracking are constant
Tekken 7
Reading opponent's defensive tendencies and rage art timing is constant
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Skullgirls
No RNG; all information is transparent
Tekken 7
No RNG; all information is visible in the match
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Skullgirls
Ratio team building and combo routing are extensively optimised by the community
Tekken 7
Rage Art/Drive usage, wall carry routes, and frame data heavily studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.