head to head
Sky: Children of the LightvsSpace Funeral
Sky: Children of the Light leans Optimization (Light / Casual); Space Funeral leans Optimization (Light / Casual).
Sky: Children of the LightSpace Funeral
Axis by axis
Execution2 vs 1
Sky: Children of the Light leans harder on execution: Gentle flight controls with no failure pressure
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Space Funeral leans harder on variance: Encounters are random but trivially survivable
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

