head to head
Sky: Children of the LightvsThe Witch's House MV
Sky: Children of the Light leans Optimization (Light / Casual); The Witch's House MV leans Execution (Light / Casual).
Sky: Children of the LightThe Witch's House MV
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
The Witch's House MV leans harder on variance: some trial-and-error trap randomness
Optimization3 vs 2
Sky: Children of the Light leans harder on optimization: Candle routes and collectible runs are lightly optimisable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

