head to head
Neither is simply harder - they are hard in different places. Slapshot: Rebound demands more reads; Super Mario Odyssey demands more optimization.

Execution · Pure Mechanics
Physics hockey where manual stick control and outplaying humans decide everything.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Slapshot: Rebound leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Slapshot: Rebound
Manual stick rotation makes every pass and shot a motor test
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Slapshot: Rebound leans clearly harder on reads.
Slapshot: Rebound
Human defenders force constant deking and anticipation
Super Mario Odyssey
No adaptive opponents whatsoever.
Slapshot: Rebound leans a little harder on variance, though the gap is small.
Slapshot: Rebound
Pure physics, explicitly no RNG by design
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans clearly harder on optimization.
Slapshot: Rebound
Team positioning and rotations matter but stay simple
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.