head to head
Slay the PrincessvsTabletop Simulator
Slay the Princess leans Variance (Systems & Chaos); Tabletop Simulator leans Reads (Bluff & Deduction).
Slay the PrincessTabletop Simulator
Axis by axis
Execution0 vs 1
Tabletop Simulator leans harder on execution: Fiddly physics manipulation, never a skill ceiling
Reads2 vs 4
Tabletop Simulator leans harder on reads: Depends entirely on the tabletop game played with humans
Variance4 vs 4
Even - both lean on variance about the same.
Optimization4 vs 3
Slay the Princess leans harder on optimization: Choice routing maps the branching tree.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

