head to head
Slay the PrincessvsThe Council
Slay the Princess leans Variance (Systems & Chaos); The Council leans Optimization (Systems & Chaos).
Slay the PrincessThe Council
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads2 vs 1
Slay the Princess leans harder on reads: Princess reacts to choices but scripted.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization4 vs 5
The Council leans harder on optimization: Skill points, effort resources and exploiting known weaknesses are systemic.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

