head to head
Slay the SpirevsX-COM: Terror from the Deep
Slay the Spire leans Optimization (Systems & Chaos); X-COM: Terror from the Deep leans Optimization (Systems & Chaos).
Slay the SpireX-COM: Terror from the Deep
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads1 vs 0
Slay the Spire leans harder on reads: Enemy intents shown; behaviour scripted, not adaptive.
Variance7 vs 7
Even - both lean on variance about the same.
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

