head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
A deckbuilding roguelike where adapting builds to random offers wins runs.

Optimization · Pure Optimization
Faithful X-COM successor managing a global war against alien invasion.
Slay the Spire leans Optimization (Systems & Chaos); Xenonauts leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Slay the Spire
Turn-based, zero input precision required.
Xenonauts
Turn-based; no physical demands.
Slay the Spire leans a little harder on reads, though the gap is small.
Slay the Spire
Enemy intents shown; behaviour scripted, not adaptive.
Xenonauts
Alien AI follows consistent behavior rules.
Slay the Spire leans a little harder on variance, though the gap is small.
Slay the Spire
Card and relic offers drive every run.
Xenonauts
Hit rolls and unseen alien positions punish certainty.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Slay the Spire
Deck shaping and combat math are solvable.
Xenonauts
Air war, economy and squad doctrine decide campaigns.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.