head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
An open-world crime game where combat combos and driving skill carry the action.

Execution · Practiced Mastery
Era-typical action platforming over memorised boss patterns and level routes.
Sleeping Dogs leans Execution (Practiced Mastery); Spider-Man 2: Enter Electro leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sleeping Dogs
brawling and driving need timing/aim
Spider-Man 2: Enter Electro
Web-swinging and combat timing carry moderate demands
Spider-Man 2: Enter Electro leans a little harder on reads, though the gap is small.
Sleeping Dogs
scripted enemy AI, no adaptation
Spider-Man 2: Enter Electro
Bosses like Electro cycle scripted phases
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sleeping Dogs
minor loot and traffic randomness
Spider-Man 2: Enter Electro
Level layouts and encounters are fixed
Spider-Man 2: Enter Electro leans a little harder on optimization, though the gap is small.
Sleeping Dogs
upgrade paths and mission routes solvable
Spider-Man 2: Enter Electro
Learning boss patterns and level routes is the depth
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.