head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
An open-world crime game where combat combos and driving skill carry the action.

Execution · Practiced Mastery
A scripted action romp testing combat timing and memorised boss patterns.
Sleeping Dogs leans Execution (Practiced Mastery); Spider-Man: Shattered Dimensions leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sleeping Dogs
brawling and driving need timing/aim
Spider-Man: Shattered Dimensions
Combo timing and traversal demand moderate hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sleeping Dogs
scripted enemy AI, no adaptation
Spider-Man: Shattered Dimensions
Bosses and enemies are fully scripted, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sleeping Dogs
minor loot and traffic randomness
Spider-Man: Shattered Dimensions
Linear levels with almost nothing hidden or random
Spider-Man: Shattered Dimensions leans a little harder on optimization, though the gap is small.
Sleeping Dogs
upgrade paths and mission routes solvable
Spider-Man: Shattered Dimensions
Upgrade choices and learning boss patterns carry the rest
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.