head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An open-world crime game where combat combos and driving skill carry the action.

Execution · Practiced Mastery
Positioning and attack timing against memorisable enemy waves, built to eat quarters.
Sleeping Dogs leans Execution (Practiced Mastery); Teenage Mutant Ninja Turtles leans Execution (Practiced Mastery).
Teenage Mutant Ninja Turtles leans a little harder on execution, though the gap is small.
Sleeping Dogs
brawling and driving need timing/aim
Teenage Mutant Ninja Turtles
Crowd control timing and positioning against waves is everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sleeping Dogs
scripted enemy AI, no adaptation
Teenage Mutant Ninja Turtles
Color-coded Foot Soldiers follow fixed attack patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sleeping Dogs
minor loot and traffic randomness
Teenage Mutant Ninja Turtles
Spawns are scripted and identical every credit
Teenage Mutant Ninja Turtles leans a little harder on optimization, though the gap is small.
Sleeping Dogs
upgrade paths and mission routes solvable
Teenage Mutant Ninja Turtles
Learning safe spots and boss patterns stretches each quarter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.