head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An open-world crime game where combat combos and driving skill carry the action.

Execution · Practiced Mastery
Forgiving web-swinging and rhythm combat across a scripted open city.
Sleeping Dogs leans Execution (Practiced Mastery); The Amazing Spider-Man leans Execution (Practiced Mastery).
Sleeping Dogs leans a little harder on execution, though the gap is small.
Sleeping Dogs
brawling and driving need timing/aim
The Amazing Spider-Man
Web-rush traversal and combo timing carry combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sleeping Dogs
scripted enemy AI, no adaptation
The Amazing Spider-Man
Villains and thugs follow movie-script patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sleeping Dogs
minor loot and traffic randomness
The Amazing Spider-Man
Open city events are static templates
The Amazing Spider-Man leans a little harder on optimization, though the gap is small.
Sleeping Dogs
upgrade paths and mission routes solvable
The Amazing Spider-Man
Upgrades and side-mission routing are shallowly solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.