head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
An open-world crime game where combat combos and driving skill carry the action.

Execution · Practiced Mastery
Cinematic combo brawling through scripted movie set-pieces.
Sleeping Dogs leans Execution (Practiced Mastery); The Matrix: Path of Neo leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sleeping Dogs
brawling and driving need timing/aim
The Matrix: Path of Neo
Combo chains and bullet-dodge timing ask moderate hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sleeping Dogs
scripted enemy AI, no adaptation
The Matrix: Path of Neo
Agents follow scripted combat patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sleeping Dogs
minor loot and traffic randomness
The Matrix: Path of Neo
Set-pieces replay identically once seen
The Matrix: Path of Neo leans a little harder on optimization, though the gap is small.
Sleeping Dogs
upgrade paths and mission routes solvable
The Matrix: Path of Neo
Unlocking and selecting upgrade paths rewards light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.