head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
An open-world crime game where combat combos and driving skill carry the action.

Execution · Practiced Mastery
Straightforward third-person shooting with scripted enemies and grim set-pieces.
Sleeping Dogs leans Execution (Practiced Mastery); The Punisher leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sleeping Dogs
brawling and driving need timing/aim
The Punisher
Aim and cover use demand moderate shooter hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sleeping Dogs
scripted enemy AI, no adaptation
The Punisher
Goons follow simple fixed AI routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sleeping Dogs
minor loot and traffic randomness
The Punisher
Encounters replay identically once seen
The Punisher leans a little harder on optimization, though the gap is small.
Sleeping Dogs
upgrade paths and mission routes solvable
The Punisher
Interrogation spots and upgrade picks reward light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.