head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
An open-world crime game where combat combos and driving skill carry the action.

Execution · Practiced Mastery
An ambitious physics-driven dinosaur survival game on an abandoned island.
Sleeping Dogs leans Execution (Practiced Mastery); Trespasser leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sleeping Dogs
brawling and driving need timing/aim
Trespasser
awkward physics-based aiming and movement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sleeping Dogs
scripted enemy AI, no adaptation
Trespasser
scripted dinosaur AI, not adaptive
Trespasser leans a little harder on variance, though the gap is small.
Sleeping Dogs
minor loot and traffic randomness
Trespasser
physics-driven encounter randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sleeping Dogs
upgrade paths and mission routes solvable
Trespasser
limited puzzle and route optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.