head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A twin-stick arcade shooter framed as a lethal game show of swarming arenas and prizes.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Smash TV leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Smash TV leans a little harder on execution, though the gap is small.
Smash TV
Twin-stick aim and dodging through swarming arenas is everything.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Smash TV
Mobs rush mindlessly on scripts.
Super Mario Odyssey
No adaptive opponents whatsoever.
Smash TV leans a little harder on variance, though the gap is small.
Smash TV
Spawn timing and pickups vary modestly.
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Smash TV
Room order, powerup priorities, and boss patterns are learnable.
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.