head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A survival RPG testing how you learn and exploit a rule-driven living ecosystem.

Optimization · Pure Optimization
A 2D sandbox of procedurally generated planets driven by crafting progression.
Smoke and Sacrifice leans Optimization (Practiced Mastery); Starbound leans Optimization (Pure Optimization).
Smoke and Sacrifice leans a little harder on execution, though the gap is small.
Smoke and Sacrifice
Real-time combat against wildlife needs moderate timing
Starbound
Light platforming and combat, generous margins
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Smoke and Sacrifice
The ecosystem reacts by rules, not by modelling you
Starbound
Procedural NPCs follow simple fixed behaviours
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Smoke and Sacrifice
Ecology interactions and recipes are unknown until mapped
Starbound
Procedural planets and loot keep early exploration unknown
Starbound leans a little harder on optimization, though the gap is small.
Smoke and Sacrifice
Crafting chains and ecosystem manipulation are the solvable core
Starbound
Gear tiers, farming, and progression routes dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.