head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A survival RPG testing how you learn and exploit a rule-driven living ecosystem.

Optimization · Practiced Mastery
Community resource management under randomised zombie pressure, with light action execution.
Smoke and Sacrifice leans Optimization (Practiced Mastery); State of Decay leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Smoke and Sacrifice
Real-time combat against wildlife needs moderate timing
State of Decay
Melee and driving are functional, not demanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Smoke and Sacrifice
The ecosystem reacts by rules, not by modelling you
State of Decay
Zombies swarm by simple rules, never adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Smoke and Sacrifice
Ecology interactions and recipes are unknown until mapped
State of Decay
Dynamic events, infestations and survivor traits roll randomly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Smoke and Sacrifice
Crafting chains and ecosystem manipulation are the solvable core
State of Decay
Base building, resource runs and survivor management are the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.