head to head
SmutavsThe Last of Us Part I
Smuta leans Optimization (Practiced Mastery); The Last of Us Part I leans Execution (Practiced Mastery).
SmutaThe Last of Us Part I
Axis by axis
Execution3 vs 4
The Last of Us Part I leans harder on execution: stealth-combat needs aim and timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Smuta leans harder on variance: surreal randomized events and outcomes
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

