head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Stealth routing that converges to memorised guard patterns and item paths.

Optimization · Pure Optimization
A 2D sandbox where preparation and gear tiering carry boss fights.
Snake's Revenge leans Optimization (Pure Optimization); Terraria leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Snake's Revenge
Dodging guards and boss fights need modest precision
Terraria
Boss fights require dodging and aim under pressure.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Snake's Revenge
Guard patrols are fixed scripts, not minds
Terraria
Bosses use scripted attacks; no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Snake's Revenge
Layouts and patrols unknown on first pass only
Terraria
World seeds and loot drops randomized.
Terraria leans a little harder on optimization, though the gap is small.
Snake's Revenge
Memorising routes and guard cycles is the core test
Terraria
Gear progression and arena prep solve every boss.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.