head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Stealth routing that converges to memorised guard patterns and item paths.

Optimization · Pure Optimization
Definitive top-down Zelda spanning light and dark mirrored worlds.
Snake's Revenge leans Optimization (Pure Optimization); The Legend of Zelda: A Link to the Past leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Snake's Revenge
Dodging guards and boss fights need modest precision
The Legend of Zelda: A Link to the Past
Responsive combat and boss dodging, moderate demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Snake's Revenge
Guard patrols are fixed scripts, not minds
The Legend of Zelda: A Link to the Past
All enemies scripted
Snake's Revenge leans a little harder on variance, though the gap is small.
Snake's Revenge
Layouts and patrols unknown on first pass only
The Legend of Zelda: A Link to the Past
Secrets unknown until found
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Snake's Revenge
Memorising routes and guard cycles is the core test
The Legend of Zelda: A Link to the Past
Two-world puzzle structure and item-driven routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.