head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Plannable stealth routing punctuated by precise ballistic marksmanship.

Optimization · Practiced Mastery
An open-world action game about blowing up Nazi installations across a stylized black-and-white Paris.
Sniper Elite III leans Execution (Practiced Mastery); The Saboteur leans Optimization (Practiced Mastery).
Sniper Elite III leans a little harder on execution, though the gap is small.
Sniper Elite III
Ballistic long shots demand steady, compensated aim
The Saboteur
Climbing, driving and shootouts need moderate dexterity
Sniper Elite III leans a little harder on reads, though the gap is small.
Sniper Elite III
Enemy AI follows mappable alert and search routines
The Saboteur
Nazi alarm AI follows predictable suspicion rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sniper Elite III
Patrol details and wind vary slightly per attempt
The Saboteur
Patrols vary slightly across the open city
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sniper Elite III
Open maps reward planned routes, sound masking and relocation
The Saboteur
Plotting demolition targets and escape routes is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.