head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Patient ballistic aiming wrapped in plannable stealth positioning.

Execution · Practiced Mastery
Tests long-range ballistic aim and patient outpost route planning.
Sniper Elite V2 leans Execution (Practiced Mastery); Sniper: Ghost Warrior 3 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sniper Elite V2
Ballistics-compensated long shots demand steady precise aim
Sniper: Ghost Warrior 3
Bullet-drop sniping and breath control demand steady aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sniper Elite V2
Enemy AI runs fixed alert routines
Sniper: Ghost Warrior 3
AI patrols are mappable scripts, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sniper Elite V2
Wind and patrol details vary slightly per attempt
Sniper: Ghost Warrior 3
Open-world patrol positions vary slightly between approaches
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sniper Elite V2
Positioning, sound masking and route planning are learnable
Sniper: Ghost Warrior 3
Scouting outposts and planning infiltration routes pays off
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.