head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
Tests long-range ballistic aim and patient outpost route planning.

Execution · Practiced Mastery
An action-leaning stealth entry where aggressive optimal clears replace pure ghosting.
Sniper: Ghost Warrior 3 leans Execution (Practiced Mastery); Tom Clancy's Splinter Cell: Conviction leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sniper: Ghost Warrior 3
Bullet-drop sniping and breath control demand steady aim
Tom Clancy's Splinter Cell: Conviction
Mark-and-execute flow rewards quick, accurate play
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sniper: Ghost Warrior 3
AI patrols are mappable scripts, never adaptive
Tom Clancy's Splinter Cell: Conviction
Enemies search via scripted last-known-position logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sniper: Ghost Warrior 3
Open-world patrol positions vary slightly between approaches
Tom Clancy's Splinter Cell: Conviction
Mild uncertainty in enemy search behavior
Tom Clancy's Splinter Cell: Conviction leans a little harder on optimization, though the gap is small.
Sniper: Ghost Warrior 3
Scouting outposts and planning infiltration routes pays off
Tom Clancy's Splinter Cell: Conviction
Encounter rooms have clear optimal clear orders
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.