head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Ballistic compensation and patrol memorisation along heavily scripted stealth corridors.

Execution · Practiced Mastery
Planning a kill order and landing extreme-range ballistic shots against scripted patrols.
Sniper: Ghost Warrior leans Execution (Practiced Mastery); Sniper Ghost Warrior Contracts 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sniper: Ghost Warrior
Accounting for wind and drop on long shots demands steady aim
Sniper Ghost Warrior Contracts 2
Aimbot trivialises the long-range ballistic shots that define it
Sniper: Ghost Warrior leans a little harder on reads, though the gap is small.
Sniper: Ghost Warrior
Enemy AI runs scripted patrols, not adaptation
Sniper Ghost Warrior Contracts 2
Enemy patrols follow fixed scripts, never adapting to your tactics
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sniper: Ghost Warrior
Wind values add per-shot noise to compensate for
Sniper Ghost Warrior Contracts 2
Wind and patrol layouts are unknown until scouted, then fixed
Sniper Ghost Warrior Contracts 2 leans a little harder on optimization, though the gap is small.
Sniper: Ghost Warrior
Learning patrol routes and stealth paths solves each level
Sniper Ghost Warrior Contracts 2
Planning routes, shot order and contract objectives is half the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.