head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Ballistic compensation and patrol memorisation along heavily scripted stealth corridors.

Execution · Practiced Mastery
An arcade-style flight combat game of aerial dogfights and ground strikes.
Sniper: Ghost Warrior leans Execution (Practiced Mastery); Tom Clancy's H.A.W.X 2 leans Execution (Practiced Mastery).
Tom Clancy's H.A.W.X 2 leans a little harder on execution, though the gap is small.
Sniper: Ghost Warrior
Accounting for wind and drop on long shots demands steady aim
Tom Clancy's H.A.W.X 2
flight control precision under time pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sniper: Ghost Warrior
Enemy AI runs scripted patrols, not adaptation
Tom Clancy's H.A.W.X 2
scripted enemy squadrons, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sniper: Ghost Warrior
Wind values add per-shot noise to compensate for
Tom Clancy's H.A.W.X 2
some mission event randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sniper: Ghost Warrior
Learning patrol routes and stealth paths solves each level
Tom Clancy's H.A.W.X 2
loadout and maneuver routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.