head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Ballistic compensation and patrol memorisation along heavily scripted stealth corridors.

Execution · Practiced Mastery
Track memorisation and upgrade economy layered under straightforward racing execution.
Sniper: Ghost Warrior leans Execution (Practiced Mastery); Top Gear 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sniper: Ghost Warrior
Accounting for wind and drop on long shots demands steady aim
Top Gear 2
Clean cornering and nitro timing decide finishing position
Sniper: Ghost Warrior leans a little harder on reads, though the gap is small.
Sniper: Ghost Warrior
Enemy AI runs scripted patrols, not adaptation
Top Gear 2
AI racers follow fixed rubber-band behaviour
Sniper: Ghost Warrior leans a little harder on variance, though the gap is small.
Sniper: Ghost Warrior
Wind values add per-shot noise to compensate for
Top Gear 2
Tracks and hazards are identical every championship
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sniper: Ghost Warrior
Learning patrol routes and stealth paths solves each level
Top Gear 2
Upgrade purchase order and track memorisation compound advantages
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.