head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A cooperative puzzle game where players snip each other's paper characters into useful shapes.

Optimization · Pure Optimization
A perk-driven sci-fi RPG won by flaw selection and dialogue routing.
Snipperclips leans Optimization (Pure Optimization); The Outer Worlds leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Snipperclips
Cutting precise shapes takes some manual finesse
The Outer Worlds
FPS-lite with time-dilation aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Snipperclips
Partners cooperate rather than oppose you
The Outer Worlds
Scripted enemies
The Outer Worlds leans a little harder on variance, though the gap is small.
Snipperclips
Puzzles are fixed and fully visible
The Outer Worlds
Loot rolls, dialogue check variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Snipperclips
Each puzzle has discoverable shape solutions
The Outer Worlds
Perks, flaws, dialogue routing rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.