head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
An off-road hauling simulator about planning routes and nursing heavy trucks through mud, ice and rivers.

Optimization · Practiced Mastery
The original tomb-crawling platformer, a spatial puzzle solved with careful jumps.
SnowRunner leans Optimization (Practiced Mastery); Tomb Raider leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
SnowRunner
Throttle finesse and winch work prevent disasters.
Tomb Raider
Grid-based jumps need deliberate, precise positioning
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
SnowRunner
No opponents; terrain is the only adversary.
Tomb Raider
Wildlife and guardians follow fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
SnowRunner
Mud and ice physics surprise until terrain is learned.
Tomb Raider
First-run trap and secret locations are unknown
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
SnowRunner
Truck loadouts, route planning and fuel logistics decide deliveries.
Tomb Raider
Levels are spatial puzzles with solvable routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.