head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
An idle dungeon crawler where you hire bar patrons and script teams to grind dungeons automatically.

Optimization · Pure Optimization
A farm-life sim solved by season routing and profit optimization.
Soda Dungeon leans Optimization (Pure Optimization); Stardew Valley leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Soda Dungeon
Auto-combat does the fighting for you.
Stardew Valley
Trivial timing on fishing and combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Soda Dungeon
Dungeon monsters follow fixed behavior tables.
Stardew Valley
No adaptive opponent exists
Soda Dungeon leans a little harder on variance, though the gap is small.
Soda Dungeon
Loot rolls and dungeon events add meaningful luck.
Stardew Valley
Crop luck and geode RNG matter modestly
Stardew Valley leans a little harder on optimization, though the gap is small.
Soda Dungeon
Team scripts and gear economy decide run depth.
Stardew Valley
Routing seasons, profit loops, and bundles dominates
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.