head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
An idle dungeon crawler where you hire bar patrons and script teams to grind dungeons automatically.

Optimization · Pure Optimization
Classic open-world RPG where stats and broken crafting systems trump twitch skill.
Soda Dungeon leans Optimization (Pure Optimization); The Elder Scrolls III: Morrowind leans Optimization (Pure Optimization).
The Elder Scrolls III: Morrowind leans a little harder on execution, though the gap is small.
Soda Dungeon
Auto-combat does the fighting for you.
The Elder Scrolls III: Morrowind
Dice-roll combat ignores aim skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Soda Dungeon
Dungeon monsters follow fixed behavior tables.
The Elder Scrolls III: Morrowind
No adaptive opposition
Soda Dungeon leans a little harder on variance, though the gap is small.
Soda Dungeon
Loot rolls and dungeon events add meaningful luck.
The Elder Scrolls III: Morrowind
Hit chances rolled behind the screen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Soda Dungeon
Team scripts and gear economy decide run depth.
The Elder Scrolls III: Morrowind
Alchemy and spellcrafting are famously solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.