head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Light / Casual
An underwater sci-fi horror about consciousness and identity.

Execution · Light / Casual
A physics-based open-world party sandbox testing casual co-op activities.
SOMA leans Optimization (Light / Casual); Wobbly Life leans Execution (Light / Casual).
Wobbly Life leans a little harder on execution, though the gap is small.
SOMA
Light stealth, gentle inputs.
Wobbly Life
Floppy physics controls keep precision low and comedic
Wobbly Life leans a little harder on reads, though the gap is small.
SOMA
Creatures follow scripts.
Wobbly Life
Co-op sandbox with no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
SOMA
Some hiding spot variation.
Wobbly Life
Minigame outcomes add light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
SOMA
Few systems to optimize.
Wobbly Life
Earning and spending cash rewards mild planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.