head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Sonic's handheld return to classic 2D form with four playable characters on the Game Boy Advance.

Execution · Practiced Mastery
A 3D Sonic where you swap between three-character team formations mid-level.
Sonic Advance leans Execution (Practiced Mastery); Sonic Heroes leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Advance
GBA speedrunning lines demand crisp inputs
Sonic Heroes
Speed sections punish sloppy control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Advance
All scripted opposition
Sonic Heroes
Scripted enemies only
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Advance
Special spring spots hidden at first
Sonic Heroes
Fixed level layouts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Advance
Character routes and emerald hunting are mappable
Sonic Heroes
Team-formation switching and rank routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.