head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Sonic's handheld return to classic 2D form with four playable characters on the Game Boy Advance.

Execution · Practiced Mastery
A stealth-action adventure testing multi-target combat timing on scripted patrols.
Sonic Advance leans Execution (Practiced Mastery); The Mark of Kri leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Advance
GBA speedrunning lines demand crisp inputs
The Mark of Kri
Multi-enemy stick-targeting combat rewards clean timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Advance
All scripted opposition
The Mark of Kri
Enemies and patrols are fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Advance
Special spring spots hidden at first
The Mark of Kri
Levels never change between attempts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Advance
Character routes and emerald hunting are mappable
The Mark of Kri
Stealth routes and combat-system mastery solve each area
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.