head to head
Sonic Adventure DX: Director's CutvsThe Getaway
Sonic Adventure DX: Director's Cut leans Execution (Practiced Mastery); The Getaway leans Execution (Practiced Mastery).
Sonic Adventure DX: Director's CutThe Getaway
Axis by axis
Execution6 vs 5
Sonic Adventure DX: Director's Cut leans harder on execution: High-speed 3D control and jank-wrangling demand real hands
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
The Getaway leans harder on variance: London traffic and police response inject mild chaos
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

