head to head
Sonic Adventure DX: Director's CutvsVice: Project Doom
Sonic Adventure DX: Director's Cut leans Execution (Practiced Mastery); Vice: Project Doom leans Execution (Practiced Mastery).
Sonic Adventure DX: Director's CutVice: Project Doom
Axis by axis
Execution6 vs 7
Vice: Project Doom leans harder on execution: NES-era precision jumps, whip timing and driving reflexes
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization4 vs 5
Vice: Project Doom leans harder on optimization: Learning stage layouts and weapon use converges runs quickly
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

