head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Twitch Chaos
Kart racing execution moderated by item randomness and learnable track routes.

Execution · Twitch Chaos
A high-speed kart racer where team wisps and item variance sit atop a technique layer.
Sonic & All-Stars Racing Transformed leans Execution (Twitch Chaos); Sonic Racing CrossWorlds leans Execution (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic & All-Stars Racing Transformed
Drift timing and transforming vehicle control reward practice
Sonic Racing CrossWorlds
Speed-type technique and boost activation have a real ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic & All-Stars Racing Transformed
Human racers add light positional mind games
Sonic Racing CrossWorlds
Online races require light item-anticipation modelling
Sonic Racing CrossWorlds leans a little harder on variance, though the gap is small.
Sonic & All-Stars Racing Transformed
Item rolls regularly upend race positions
Sonic Racing CrossWorlds
Wisp items and random pickups generate high per-race variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic & All-Stars Racing Transformed
Track shortcuts and drift-boost routes are learnable
Sonic Racing CrossWorlds
Team ability combos and track shortcuts are learnable solvable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.