head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Twitch Chaos
Kart racing execution moderated by item randomness and learnable track routes.

Execution · Practiced Mastery
A kart racer testing handling execution under item-driven chaos.
Sonic & All-Stars Racing Transformed leans Execution (Twitch Chaos); Speed Punks leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic & All-Stars Racing Transformed
Drift timing and transforming vehicle control reward practice
Speed Punks
Tight kart handling and boost timing decide races
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic & All-Stars Racing Transformed
Human racers add light positional mind games
Speed Punks
Human races add light item mind-games
Sonic & All-Stars Racing Transformed leans a little harder on variance, though the gap is small.
Sonic & All-Stars Racing Transformed
Item rolls regularly upend race positions
Speed Punks
Weapon pickups swing positions randomly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic & All-Stars Racing Transformed
Track shortcuts and drift-boost routes are learnable
Speed Punks
Track shortcuts and item usage have learnable answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.