head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A retro Sonic revival celebrating classic-era momentum design.

Execution · Practiced Mastery
Momentum-driven execution over fixed levels rewarding memorised routes.
Sonic Mania leans Execution (Practiced Mastery); Sonic the Hedgehog 3 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Mania
High-speed reaction platforming
Sonic the Hedgehog 3
Holding speed through fixed hazards demands sharp reactions
Sonic Mania leans a little harder on reads, though the gap is small.
Sonic Mania
No human opponent
Sonic the Hedgehog 3
Badniks and bosses repeat identical scripts
Sonic Mania leans a little harder on variance, though the gap is small.
Sonic Mania
Mostly deterministic with hidden routes
Sonic the Hedgehog 3
Levels never change between runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Mania
Route knowledge dominates speedruns
Sonic the Hedgehog 3
Route choice and emerald collection reward memorised play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.