head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A retro Sonic revival celebrating classic-era momentum design.

Execution · Practiced Mastery
Dogfighting execution layered over a real-time strategic defense of Corneria.
Sonic Mania leans Execution (Practiced Mastery); Star Fox 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Mania
High-speed reaction platforming
Star Fox 2
Dogfighting and all-range dodging carry every engagement
Sonic Mania leans a little harder on reads, though the gap is small.
Sonic Mania
No human opponent
Star Fox 2
Star Wolf rivals are scripted aces, not adaptive minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Mania
Mostly deterministic with hidden routes
Star Fox 2
The dynamic invasion map shuffles threats per run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Mania
Route knowledge dominates speedruns
Star Fox 2
Managing Corneria's defense and intercept priorities is strategic
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.