head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A blistering DS Sonic built around the boost gauge, introducing Blaze the Cat.

Execution · Practiced Mastery
Retro ninja platformer that flips from linear levels into a time-hopping metroidvania.
Sonic Rush leans Execution (Practiced Mastery); The Messenger leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Rush
Boost management and trick timing at high speed
The Messenger
cloudstep chains demand precise aerial control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Rush
Scripted bosses only
The Messenger
enemies and bosses are fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Rush
Dual-screen layouts surprise on first runs
The Messenger
deterministic level design
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Rush
Rank grinding turns levels into solved boost routes
The Messenger
upgrade economy and late-game route knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.