head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Optimising a base-building and crafting loop against scripted mutant threats in a dense forest.

Optimization · Practiced Mastery
Community resource management under randomised zombie pressure, with light action execution.
Sons of the Forest leans Optimization (Practiced Mastery); State of Decay leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sons of the Forest
Ranged and melee combat demands aim and timing
State of Decay
Melee and driving are functional, not demanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sons of the Forest
Mutant AI follows scripted patterns regardless of player strategy
State of Decay
Zombies swarm by simple rules, never adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sons of the Forest
Enemy spawns and loot locations inject session-level randomness
State of Decay
Dynamic events, infestations and survivor traits roll randomly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sons of the Forest
Base construction and resource routing reward systematic planning
State of Decay
Base building, resource runs and survivor management are the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.