head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Optimising a base-building and crafting loop against scripted mutant threats in a dense forest.

Optimization · Practiced Mastery
Routing efficient digs and upgrades through a randomised mine.
Sons of the Forest leans Optimization (Practiced Mastery); SteamWorld Dig leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sons of the Forest
Ranged and melee combat demands aim and timing
SteamWorld Dig
Digging and platforming need modest precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sons of the Forest
Mutant AI follows scripted patterns regardless of player strategy
SteamWorld Dig
Enemies follow simple fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sons of the Forest
Enemy spawns and loot locations inject session-level randomness
SteamWorld Dig
Randomised mine layouts hide ore and hazards each run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sons of the Forest
Base construction and resource routing reward systematic planning
SteamWorld Dig
Upgrade routing and efficient dig paths drive progress
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.