head to head
Sorcery! Part 3vsThe Sims
Sorcery! Part 3 leans Optimization (Pure Optimization); The Sims leans Optimization (Pure Optimization).
Sorcery! Part 3The Sims
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads1 vs 0
Sorcery! Part 3 leans harder on reads: No adaptive opponent; foes follow fixed branching scripts
Variance3 vs 2
Sorcery! Part 3 leans harder on variance: Spell battles and encounters carry some hidden randomness
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

