head to head
Sorcery! Part 3vsTorment: Tides of Numenera
Sorcery! Part 3 leans Optimization (Pure Optimization); Torment: Tides of Numenera leans Optimization (Pure Optimization).
Sorcery! Part 3Torment: Tides of Numenera
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 4
Torment: Tides of Numenera leans harder on variance: Hidden Tide value thresholds and item interactions create unknown-information branches
Optimization6 vs 7
Torment: Tides of Numenera leans harder on optimization: Stat allocation, Tide routing and artefact loadout reward system knowledge
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

