head to head

Sorcery! Part 3 cover artvsTorment: Tides of Numenera cover art

Sorcery! Part 3vsTorment: Tides of Numenera

Sorcery! Part 3 leans Optimization (Pure Optimization); Torment: Tides of Numenera leans Optimization (Pure Optimization).

EXECUTION1 /10READS1 /10VARIANCE3 /10OPTIMIZATION6 /10
Sorcery! Part 3Torment: Tides of Numenera

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads1 vs 1

Even - both lean on reads about the same.

Variance3 vs 4

Torment: Tides of Numenera leans harder on variance: Hidden Tide value thresholds and item interactions create unknown-information branches

Optimization6 vs 7

Torment: Tides of Numenera leans harder on optimization: Stat allocation, Tide routing and artefact loadout reward system knowledge

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Sorcery! Part 3

full breakdown

Torment: Tides of Numenera