head to head
SoulCalibur VIvsStreet Fighter III: 2nd Impact
SoulCalibur VI leans Execution (Grand Arena); Street Fighter III: 2nd Impact leans Reads (Competitive PvP).
SoulCalibur VIStreet Fighter III: 2nd Impact
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads8 vs 9
Street Fighter III: 2nd Impact leans harder on reads: Parry baits versus adapting humans define the game
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 5
SoulCalibur VI leans harder on optimization: Soul Charge routes and matchup character knowledge reward study
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

