head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A gentle turn-based system easily solved by build and gear choices.

Optimization · Pure Optimization
A fantasy JRPG whose infamous equipment fusion system dominates its skill test.
South Park: The Stick of Truth leans Optimization (Pure Optimization); Tales of Zestiria leans Optimization (Pure Optimization).
Tales of Zestiria leans a little harder on execution, though the gap is small.
South Park: The Stick of Truth
Timed attack and block prompts add light input demands
Tales of Zestiria
Armatization combat needs timing but forgives sloppiness
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
South Park: The Stick of Truth
Enemies follow fixed turn-based scripts
Tales of Zestiria
Scripted hellion AI never adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
South Park: The Stick of Truth
Minor damage rolls; encounters are otherwise fixed
Tales of Zestiria
Equipment skill randomness obscures ideal gear briefly
Tales of Zestiria leans a little harder on optimization, though the gap is small.
South Park: The Stick of Truth
Build, gear and ability choices comfortably solve every fight
Tales of Zestiria
Skill-fusion equipment stacking is a notorious optimization rabbit hole
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.