head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A gentle turn-based system easily solved by build and gear choices.

Optimization · Pure Optimization
PS1 JRPG whose turn-based combat hinges on timed attack combos.
South Park: The Stick of Truth leans Optimization (Pure Optimization); The Legend of Dragoon leans Optimization (Pure Optimization).
The Legend of Dragoon leans a little harder on execution, though the gap is small.
South Park: The Stick of Truth
Timed attack and block prompts add light input demands
The Legend of Dragoon
Addition combos demand precise button timing every attack
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
South Park: The Stick of Truth
Enemies follow fixed turn-based scripts
The Legend of Dragoon
Enemies follow fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
South Park: The Stick of Truth
Minor damage rolls; encounters are otherwise fixed
The Legend of Dragoon
Standard encounter unknowns
The Legend of Dragoon leans a little harder on optimization, though the gap is small.
South Park: The Stick of Truth
Build, gear and ability choices comfortably solve every fight
The Legend of Dragoon
Dragoon management, additions, and item strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.