head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A gentle turn-based system easily solved by build and gear choices.

Optimization · Practiced Mastery
A classic adventure where puzzle-solving and exploration outweigh combat difficulty.
South Park: The Stick of Truth leans Optimization (Pure Optimization); The Legend of Zelda: Link's Awakening DX leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
South Park: The Stick of Truth
Timed attack and block prompts add light input demands
The Legend of Zelda: Link's Awakening DX
light combat and platforming precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
South Park: The Stick of Truth
Enemies follow fixed turn-based scripts
The Legend of Zelda: Link's Awakening DX
scripted enemies, no adaptation
South Park: The Stick of Truth leans a little harder on variance, though the gap is small.
South Park: The Stick of Truth
Minor damage rolls; encounters are otherwise fixed
The Legend of Zelda: Link's Awakening DX
minimal randomness
South Park: The Stick of Truth leans a little harder on optimization, though the gap is small.
South Park: The Stick of Truth
Build, gear and ability choices comfortably solve every fight
The Legend of Zelda: Link's Awakening DX
dungeon puzzles and item routes solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
South Park: The Stick of Truth →
full breakdown
The Legend of Zelda: Link's Awakening DX →