head to head
South Park: The Stick of TruthvsUltima Underworld II: Labyrinth of Worlds
South Park: The Stick of Truth leans Optimization (Pure Optimization); Ultima Underworld II: Labyrinth of Worlds leans Optimization (Pure Optimization).
South Park: The Stick of TruthUltima Underworld II: Labyrinth of Worlds
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Ultima Underworld II: Labyrinth of Worlds leans harder on variance: Eight unknown worlds hide secrets until mapped
Optimization6 vs 7
Ultima Underworld II: Labyrinth of Worlds leans harder on optimization: Spell runes, inventory, and route knowledge solve it
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

